Consuming Landscapes;
The history of the National Parks mirrors our changing relationship with nature. The wilderness provides a series of landscapes whose values are measured by tourism industries’ revenues and thus constantly exploited for the development of the regional economy. Alaska, the last wilderness, is one example where millions of visitors come to pay for the so-called “marketed” and “packaged” views every year.
By comparing two different landscapes categorised by the Alaska's land use designation system - “intensive development” and “wilderness” that consume forests in different production cycle and value - my project borders in-between them, proposing a wide spectrum of experience from walking through the landscape physically to a completely fabricated, simulated digital landscape, an ideal wilderness that perhaps never existed at all.
The new landscape that I have created is not a framed depiction of a specific moment but a virtual view of an ever changing landscape, an image that we happen to tune into remotely while vividly experiencing wilderness through technology.