(Supervisors: George Jeronimidis, Michael Weinstock)
This thesis report proposes a new strategy for intelligent architecture, compares it to past architectural theories concerned with time-based design methods and discusses past computational and complex theories, highlighting their limitations. In this research Programmable Architecture introduces a new strategy for intelligent architecture defined as a multi-layered system that communicates with agents, i.e. humans, through both software and hardware and has the ability to change its rules during its interaction with the agents. Each individual component within the system has the ability to compute data and as a result, the component changes its physical behavior. The greater the adaptability of the rule, the higher the computability. Architectural agent is defined as an intelligent machine that integrates numerous computers dedicated to sensing-calculating-actuating, each making its own decisions in order to produce an interactive interface between machine and human and machine and machine. True adaptability requires dynamic hardware and software systems to provide functions such as input, evaluation, output. This leads to identifying problems in current computational design methods such as parametricism. This research will provide a means of defining system performance measurements, using new indicators, to evaluate the devices ability to follow environmental changes. The outcome will be compared with computationally-static design output, such as a parametrically optimized shape.
Kensuke Hotta is an architect, and researcher based on Tokyo / London, currently belongs to PhD in Architectural Design at the Architectural Association. He was born in Japan, received his degrees from Kyoto University, Tokyo University, and Bartlett School (UCL). He was honored from Union Foundation, and got prizes on several international competitions, and he is teaching as a lecturer, and tutor in several association and school. His favorite food is a queen crab.